Complete queues, matchmaking, maps, loadouts, hooks, theme, and API reference.
fnx-pvp-matches provides ranked queues, custom team matches, rounds, Elo, inventories, stats, and leaderboard integration.
First installation
First setup
Configure client behavior, server rules, andshared/public/_main.lua. Every enabled map needs unique identification, valid team spawns, and correct inventory item names.
Client configuration
Runtime
Client hooks
Client commands
These commands are registered client-side by the match runtime.
Default key mapping:
Server configuration
Queue and warning
Matchmaking
Custom matches
Match runtime
Elo and inventory
Rewards
ServerCfg.Rewards controls item/account rewards. Rewards are given independently from match loadouts, so they still work when Inventory.keepInventory is true.
Example:
Logs
Each log category supportsenabled, username, avatar, webhooks, and embed. webhooks is an array, so one category can send to multiple Discord webhooks. embed is a Lua function and can be fully customized per server.
Example per-mode match-end routing:
Reward commands
Use
giveStreakRewards only when Rewards.killStreaks.public is false. setRewardMultiplier changes the multiplier used by kill and streak rewards.
Server hooks
Shared files
shared/public/_main.lua obtains REVIVE_EVENT from the panel and defines Maps.
Map schema
Example:
Shared weapon and team keys
Theme system
Developer info
Client exports
Server exports
Common issues
No opponent is found
Check mode, selected map, same-map requirement, and Elo gap expansion.Wrong spawn or map
Ensure every map name is unique and every team spawn is valid.Inventory is not restored
Check inventory mode, item names, snapshot scope, andrestoreOnNextJoin.
Some configured weapons are not given
Each weapon is applied with its ammunition and components as one package. If a complete package does not fit, only that weapon is skipped. Other weapons are still given and the player receives one notification showing how many weapons were skipped.Deaths count twice
Use one detector and callCanReportDeath() before a custom report.
Common folders
Weapon is holstered/folded instead of equipped during PvP flow
Open:fnx-pvp-matches/settings/public/server/cfg.luaFind:
ServerCfg.Events.OnRoundPrestart
Write inside:
