Inventory.enabled | bridge-dependent | Enables inventory handling. |
Inventory.keepInventory | false | Disables Redzone inventory/loadout management and lets players keep items. |
Inventory.mode | "auto" | auto, bridge, or native. |
Inventory.weaponMetadata.enabled | true | Gives weapon ammo/components inside weapon metadata instead of as separate inventory items. |
Inventory.weaponMetadata.durability | 10000 | Durability value written to weapon metadata when metadata mode is enabled. |
Inventory.weaponMetadata.ammo | true | Stores configured ammo in weapon metadata and skips the separate ammo item grant. |
Inventory.weaponMetadata.components | true | Stores configured components in weapon metadata and skips separate component item grants. |
Inventory.ammoRefill.enabled | true | Enables automatic ammo refill checks. |
Inventory.ammoRefill.threshold | 0.5 | Refill only when current ammo is below this fraction of configured ammo. |
Inventory.ammoRefill.respawn | true | Checks/refills ammo after Redzone respawn. |
Join.warning.enabled | bridge-dependent | Enables inventory-change warning. |
Join.warning.holdSeconds | 1 | Confirmation hold time in seconds. |
Join.warning.timeoutSeconds | 30 | Confirmation expiry in seconds. |
Redzone.returnCoords | nil | Optional server return vec4. |
Redzone.bucketBase | 60000 | First Redzone routing bucket. |
Redzone.returnBucket | 0 | Bucket restored on leave. |
Runtime.defaultElo | 0 | Starting Redzone Elo. |
Runtime.gamemodes | array | Available modes. |