Inventory.enabled | bridge-dependent | Enables inventory snapshot/loadout handling. |
Inventory.keepInventory | false | Disables Aimlab inventory/loadout management and lets players keep items. |
Inventory.mode | "auto" | Inventory path: auto, bridge, or native. |
Inventory.weaponMetadata.enabled | true | Gives weapon ammo/components inside weapon metadata instead of as separate inventory items. |
Inventory.weaponMetadata.durability | 10000 | Durability value written to weapon metadata when metadata mode is enabled. |
Inventory.weaponMetadata.ammo | true | Stores configured ammo in weapon metadata and skips the separate ammo item grant. |
Inventory.weaponMetadata.components | true | Stores configured components in weapon metadata and skips separate component item grants. |
Join.warning.enabled | bridge-dependent | Enables inventory-change confirmation. |
Join.warning.holdSeconds | 1 | Seconds the confirmation must be held. |
Join.warning.timeoutSeconds | 30 | Seconds before confirmation expires. |
Aimlab.returnCoords | nil | Optional server return vec4. |
Aimlab.bucketBase | 50000 | First Aimlab routing bucket; avoid overlaps. |
Aimlab.returnBucket | 0 | Bucket restored on leave. |
Runtime.defaultElo | 0 | Starting Aimlab Elo. |
Runtime.modes | array | Available training modes. |