Complete installation and configuration reference for fnx-pvp-hud.
fnx-pvp-hud displays player health, armor, server ID, and optional server logos.
First installation
First setup
Editsettings/public/client/cfg.lua, choose the visible elements, set their positions, and replace the example logo. Restart the resource after saving.
HUD positions are resolved by the NUI from the config. Supported anchors are top-left, top-center, top-right, center-left, center, center-right, bottom-left, bottom-center, and bottom-right; every block also supports an { x, y } offset.
Client configuration
Main settings
| Key | Type | Default | Explanation |
|---|---|---|---|
ClientCfg.Hud.enabled | boolean | true | Master switch. When false, no HUD section is displayed. |
ClientCfg.Hud.updateInterval | number | 250 | Milliseconds between value updates. Lower values update faster but run more often. |
Vitals
| Key | Type | Default | Explanation |
|---|---|---|---|
ClientCfg.Hud.vitals.enabled | boolean | true | Shows the complete vitals block. |
ClientCfg.Hud.vitals.position | string | "bottom-left" | Screen anchor used by the vitals block. |
ClientCfg.Hud.vitals.offset.x | number | 24 | Horizontal distance in pixels from the anchor. |
ClientCfg.Hud.vitals.offset.y | number | 24 | Vertical distance in pixels from the anchor. |
ClientCfg.Hud.vitals.showId | boolean | true | Displays the player’s server ID. |
ClientCfg.Hud.vitals.showHealth | boolean | true | Displays health. |
ClientCfg.Hud.vitals.showArmor | boolean | true | Displays armor. |
Corner logo
| Key | Type | Default | Explanation |
|---|---|---|---|
ClientCfg.Hud.logo.enabled | boolean | false | Enables the corner logo. |
ClientCfg.Hud.logo.position | string | "top-right" | Screen anchor used by this logo. |
ClientCfg.Hud.logo.offset.x | number | 24 | Horizontal offset in pixels. |
ClientCfg.Hud.logo.offset.y | number | 24 | Vertical offset in pixels. |
ClientCfg.Hud.logo.text | string | "FENIX" | Text used when no image is configured. |
ClientCfg.Hud.logo.image | string or nil | nil | Optional image source. Leave nil to use text; local assets must be accessible to the NUI. |
ClientCfg.Hud.logo.width | number | 104 | Logo width in pixels. |
ClientCfg.Hud.logo.height | number | 42 | Logo height in pixels. |
Center logo
| Key | Type | Default | Explanation |
|---|---|---|---|
ClientCfg.Hud.centerLogo.enabled | boolean | false | Enables the separate center logo. |
ClientCfg.Hud.centerLogo.position | string | "top-center" | Screen anchor used by the center logo. |
ClientCfg.Hud.centerLogo.offset.x | number | 0 | Horizontal offset in pixels. |
ClientCfg.Hud.centerLogo.offset.y | number | 24 | Vertical offset in pixels. |
ClientCfg.Hud.centerLogo.text | string | "FENIX" | Fallback text when image is nil. |
ClientCfg.Hud.centerLogo.image | string or nil | nil | Optional center-logo image source. |
ClientCfg.Hud.centerLogo.width | number | 140 | Logo width in pixels. |
ClientCfg.Hud.centerLogo.height | number | 54 | Logo height in pixels. |
ClientCfg.Hud.centerLogo.opacity | number | 0.18 | Opacity from 0 (invisible) to 1 (opaque). |
Server configuration
This resource has nosettings/public/server/cfg.lua.
Shared files
The private shared file initializes internal values. It has no customer-facing keys.Theme system
Colors are CSS strings. Hex values require#; transparent colors can use rgba(). Radii are pixels and fonts are CSS font-family lists.
| Key | Default | Explanation |
|---|---|---|
ClientCfg.Theme.colors.panelBg | #0b0b10 | Main HUD background. |
ClientCfg.Theme.colors.panelBgStrong | #070709 | Darker background variant. |
ClientCfg.Theme.colors.accent | #f97316 | Primary highlight. |
ClientCfg.Theme.colors.accentStrong | #fb923c | Strong active highlight. |
ClientCfg.Theme.colors.text | #f5f5f5 | Primary text. |
ClientCfg.Theme.colors.mutedText | rgba(245,245,245,0.62) | Secondary text. |
ClientCfg.Theme.colors.surface | rgba(10,10,10,0.78) | Standard internal surface. |
ClientCfg.Theme.colors.surfaceStrong | rgba(10,10,10,0.94) | More opaque internal surface. |
ClientCfg.Theme.colors.border | rgba(255,255,255,0.10) | Borders and separators. |
ClientCfg.Theme.colors.danger | #ef4444 | Health or danger accent. |
ClientCfg.Theme.colors.armor | #60a5fa | Armor accent and meter. |
ClientCfg.Theme.radii.card | 8 | Card radius in pixels. |
ClientCfg.Theme.radii.control | 8 | Control radius in pixels. |
ClientCfg.Theme.radii.pill | 999 | Fully rounded pill radius. |
ClientCfg.Theme.fonts.body | Space Grotesk... | Normal-text font stack. |
ClientCfg.Theme.fonts.display | Bebas Neue... | Heading font stack. |
Developer info
The current public client file exposes no exports or public events. Configure the HUD throughClientCfg.Hud; direct NUI messages are internal.
Common issues
Nothing is visible
Check the start order,ClientCfg.Hud.enabled, and the individual section’s enabled key.
The logo displays text
image is nil by default. Supply a valid NUI-accessible image; otherwise text is used.
A block is outside the screen
Restore the default position and offsets, then test custom values on multiple aspect ratios.Updates are delayed
ReduceupdateInterval moderately. Extremely low values create unnecessary client work.
Theme changes are ignored
Restart the resource and confirm every CSS color is a quoted Lua string with a valid format.Common folders
| Path | What it is for |
|---|---|
fxmanifest.lua | FiveM manifest. It loads the resource files in the correct order. |
settings/public/client/cfg.lua | Client settings that server owners are expected to edit. |
settings/public/server/cfg.lua | Server settings that server owners are expected to edit. |
settings/private/**/_cfg.lua | Internal/default settings. Do not edit unless you are modifying the resource itself. |
client/public/*.lua | Public client API files and safe integration files. |
client/private/*.lua | Internal client runtime code. |
server/public/*.lua | Public server API files and exports. |
server/private/*.lua | Internal server runtime code. |
shared/public/*.lua | Shared public data or integration constants. |
shared/private/*.lua | Shared internal helpers loaded by the resource. |
locales/*.json | Locales for ui and game. |
web/dist/ | Built NUI files used in-game. Do not edit these by hand. |
